Menu Guide
The menu is a bit complex, but somehow quite easy to understand
You will have 1 main menu and 2 sub menus
Main Menu

The main menu is always divided into categories
Interrupt Menu

Interrupt Menu is there to help you configure however you like the interrupts
- Healer Spells
- Kick only below a certain threshold determined within the General Menu in the Interrupt Tab, then into Heal Kicks Threshold
- Crowd Controls
- Take into accounts DRs, so it knows when it needs to kick those
- Dangerous Damage
- Take into account if the spell target is under any kind of immunity or damage reduction effect
- Always
- Always kick these spells, crazy innit?
- Channel
- Specific for channelled spells
You are able to delete a spell by click on the red - Icon
You are able to add a spell by adding its spell Id. You can use the addon id tip if you need some help, or even use WowHead to find the id (less reliable but easier) As an example, combustion id is 190319 as displayed in this url: https://www.wowhead.com/spell=190319/combustion
Save your changes ! Else it will not take it into account. Also settings are created by class. If you play several class ensure you configure it for every class. As an example hunter's interrupt cooldown is longer than rogue's interrupt : Some stuff such as Demon Hunter channelled eyes are not worth kicking as a hunter in most of the times.
Stomp Menu

Click on which elements you want to add or remove
- One list for totems to be stomped when you are in melee range of those
- One list for totems to be stomped when. you are not in melee range
Some routine have built in logic for stomps : Let's take an example of Healing Tide Totem: as a rogue you wont spend so many GCDs in range trying to kill it. So the routine will automatically ignore these totems not to make you lose time spending several gcds to kill it. However, if you get in melee range, you will start killing those.